Track and test for last town to pay siege tribute (to avoid paying again).Īvoid spawning recruitable dog during village quests. Show when player is mercenary on character report. Take dead player's troops out of scripted mode (frozen skirmishers). Update game notes regarding shield taunt. Include attachments when inflicting damage to party from siege event.Īvoid problems by prohibiting companions from being captured by player. Limit it to produce only up to 元 troops and have it stop automatically.Īllow refuge items to be refreshed. Return to "update all notes" for faction relation changesįix suspected critical constant for alliance systemĪdd check for bad party to script_party_set_ai_state (red text)įix wrong dialog option for Trainer in player's refuge.įix refuge training. Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)Ĭhange all ti_on_hit to FIRST test if inflicted agent is active (battle red text) Links and terms of use for these, can be found over on the Viking Conquest Downloads Page.įor the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.Īdd more landing points for faster Norse invasions 2.023 Patch for Viking Conquest Reforged Edition is now live!Īlong with the mod, we are releasing the source code for modders to use, along with addition assets.
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